Interstellar Rift

Interstellar Rift

Summary

Year: 2016- 2018

Company: Split Polygon

Internship/ Work

Position: Gameplay/ AI programmer

Programming languages: C++,C#

Engine: Aluna (in-house)

Software: Visual studio, Source Tree, Beyond compare 4

Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship.

During my internship I worked as a gameplay programmer intern. Focusing on improving the existing Alien enemy behaviours, designing and implementing new enemy behaviours. Creating a finite state machine for handling the alien’s behaviours.

When I was employed at Split polygon I worked on creating neutral entities, implementing new weapons, optimizing existing features/functionalities and implementing an end game enemy. The end game enemy pushed the boundaries of the game, making me responsible for its performance, chances in the core of the game structure and stability in game.

Link to the game: Interstellar Rift