SUPER MEGA VOID

SUPER MEGA VOID

Summary

Year: 2017
Tools: Unreal Engine 4

Programming languages: C++, Unreal blueprinting

SUPER MEGA VOID is a global game jam game with an arcade 80s aesthetic. The objective of the game is to guide the yellow triangle towards the green tiles while avoiding the decahedron shaped bombs.  The triangles and bombs are influenced by the fluid simulation below the triangles. The fluid simulation is controlled by the player’s mouse input.

My work:

  • Creation of the bombs
  • Worked on the yellow triangles movement
  • Combining the flow field with the intractable objects (triangles and bombs)
  • Miscellaneous sound effects

Link to the global game jam page: SUPER MEGA VOID